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News and Announcements / Re: Map reset time? You decide
« Last post by Ndagger on Today at 12:17:45 AM »
Also, I unlocked the topic.  Bit late, I realize.  Didn't even realize it WAS locked.
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General Discussion / Re: WHO VOTED OTHER OMG WTFZORZ!
« Last post by Ndagger on Today at 12:16:26 AM »
Hell, I didn't even see this topic, lol.

After talking with a few people, we're going to go Skyfactory 3 for the next map, but I will strongly consider AoE if we still aren't quite ready to move to a kitchen sink pack once SF3 gets boring.
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News and Announcements / Re: Map reset time? You decide
« Last post by Ndagger on September 21, 2017, 01:45:56 AM »
Alright, after having spoken with a few other people who play on the server (and voted for a reset in the poll), it's been decided.

Next map:  Skyfactory 3.

Probably sometime this weekend.

Map will run for probably like a month or so, until people get bored of it, then we'll reset to a proper "kitchen sink" map.
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Introductions / Re: Hello everyone!
« Last post by monkeyzocky on September 20, 2017, 03:43:30 PM »
Hello, two days late
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Introductions / Hello everyone!
« Last post by Hypation on September 18, 2017, 08:49:11 PM »
Hello everyone! how is everyone today? I'm just here to have fun! I'm Hypation always a pleasure!
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General Discussion / WHO VOTED OTHER OMG WTFZORZ!
« Last post by Linc on September 16, 2017, 05:37:56 PM »
it was me, BUT, I can't post on the news topic. So I couldn't post what other was.

I just wanted to say I've been playing ALOT of Age of Engineering lately, its 1.10 minecraft with ender IO working seamlessly. So what version are we going to get? I did like terrafirmacraft, but after you get steel there just doesn't seem like there was much to do. The terrafirmapunk pack seems interesting to me as well, in the terrafirma realm interest seems to have died out until 2.0 or whatever.

So anywho, Age of Engineering is pretty fun, although somewhat grindy, its a challenge I enjoy. And was my recommendation for 'Other'
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News and Announcements / Re: Map reset time? You decide
« Last post by Ndagger on September 13, 2017, 11:45:08 PM »
It's pretty clear what people want (except for the one who voted "other" and then didn't say what "other was, lol), so I'm going to start putting together a modlist.

If you have anything to do on the Terrafirmacraft map, do it now, T minus approximately one week to reset.
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News and Announcements / Map reset time? You decide
« Last post by Ndagger on September 07, 2017, 03:09:50 AM »
Alright...Gult's appears to be mostly dead again.  I still occasionally pop on to play the TFC map, but I'm bored, and I know most everyone else is too.  However, the one primary mod we're waiting on, EnderIO, has not budged it's progress meter in months.

Which leaves a question...to reset, or not to reset?  If we reset now, we will be playing without EnderIO until at least the next map reset.  I know some of you like it and rely on it fairly heavily for your builds.  But if we wait for it, we may never update.

I'm leaving this one up to you guys.  I reserve the right to enter a tiebreaker vote, but I will not vote otherwise.  Majority wins.

Poll runs for 2 weeks, after which, we make the call.  How long it'll take for me to put together a pack depends on whether or not it's available, what options we have to replace it, and what other mods people want.

If you have a request, feel free to post it here.  Additionally, third party packs are not out of the question, but let's avoid anything stupidly grindy like the Project Ozone pack I'm playing on YT right now, okay?
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Minor pack update, version 6.0.1 enables the extra options from the Udary mod:

-Break lumber down into sticks
-Break down ores with a hammer to get smaller pieces for more precise alloying
-Heat bars added to metal items to make forging more intuitive
-More liquid support for liquid containers
-More information from metal hoes at Expert+ agriculture
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News and Announcements / Re: Server update options
« Last post by Ndagger on August 12, 2017, 07:34:53 PM »
It's already updated.  No TPA, everyone has 1 home that they can set and access to spawn, which has a hot springs and is pretty well lit and defended.

And decorated by Amaromarn's gravestones, because he had to go and make a liar out of me on the "defended" part.

Right now there's two groups working, me and Xpherion are working on what's eventually going to be a small town fairly close to spawn.  I'm planning having market stalls and a highway from spawn, to make it easy-ish for people to come set up trade stalls and such.  There's a larger group who're migrating a bit further towards the equator and has aspirations of building a "Dwarf Fortress"-esque base (except they're all fuckin' ELVES and can't handle the challenges of cave-ins like proper dwarves, ya tree-cuddlin' milk-drinkers!) into a mountain, or at least designing their city to look like a mountain.  Of course, you're more than welcome to go off on your own, standard rules for choosing a building site apply.
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