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Messages - Ndagger

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1
News and Announcements / Re: Gult's Gorge updated to 1.12
« on: November 07, 2017, 10:45:24 PM »
Stop attaching Tech Reborn cables to them, or I'm just going to regen the whole chunk and everything in it.

Use laser power relays or flux plugs if you don't want to use IE.

2
News and Announcements / Re: Gult's Gorge updated to 1.12
« on: November 07, 2017, 05:58:01 PM »
Worldedit added server-side to deal with issues like this going forward.

3
News and Announcements / Gult's Gorge updated to 1.12
« on: November 03, 2017, 01:42:01 AM »
Note that we are NOT using the ATLauncher version of the modpack, we are using the Twitch launcher!  Hit this topic for all the information you should need:  http://gultsgorge.com/index.php?topic=1844.0

Mod listing:
Actually Additions
Appleskin
Aroma1997's Dimensional World (mining world)
Astral Sorcery
Bad Wither No Cookie (wither-muting)
BetterFPS
Botania
Chisel
DecoCraft
Deep Resonance
Draconic Evolution
Envirionmental Tech
Extreme Reactors
Fast Leaf Decay
Flux Networks
Forestry + Binnie's Mods + Gendustry
FTB Utilities
HWYLA (WAILA) + addons
Immersive Engineering + Immersive Petroleum + Immersive Tech
Industrialcraft + Tech Reborn (Gregtech...but without the annoying tech gating)
Integrated Dynamics + Integrated Tunnels
Inventory Tweaks
Iron Backpacks
Iron Chests
JEI + Addons
Journeymap
Missing Pieces (decorative mod)
Morpheus
OpenComputers
Refined Storage + addons
RF Tools + Control + Dimensions
Storage Drawers
Tinker's Construct

Extra Utilities was crashing us, so I removed it.  Thermal Expansion?  I determined that I wanted to leave it out of this pack.  We have a plethora of processing options, and I'd like people to explore alternate methods of resource processing and some of the new mods we've got added instead of relying on the good ol' Thermal Expansion machines that are cheap, fast, and the one-stop shop for anything you need done.

Get out there, explore, tinker, and have fun!

4
Please follow these instructions to play on the Gult's Gorge 1.12.1 server:

You will need the Twitch launcher to play on this server.  Grab it here:  https://app.twitch.tv/download

You will also need the Gult's Gorge profile zip.  Grab it here:  https://www.dropbox.com/s/0u6u203u47vlzs9/Gult%27s%20Gorge-1.0.zip?dl=0

After you've launched the Twitch launcher, go to the "Mods" tab up at the top.

Select "Minecraft" (Twitch might need a minute to install some base files before you can go further)

Select "Create Custom Profile"

The next screen will instruct you to create a custom profile, or import a previously exported profile.  Choose to import.

Select the Gult's Gorge profile zip you downloaded earlier.  The modpack should automatically install.

Once it's done, select "My Modpacks".  There should be a pack named Gult's Gorge.  Launch that, and it will bring up a vanilla Minecraft launcher.  You will need to log in with your Minecraft username and password.

Once the pack launches, connect to s52.hosthorde.com:25745 and start playing!

You may need to tweak the video and memory settings to get the pack to run well.  Video settings are done from within the game (BetterFPS options require a restart after any change, the default should be okay).  To tweak the memory:

Click on the pack under "My Modpacks" to view the profile.
In the upper right, there will be 3 dots next to "Get More Content".  Click that, and select "Profile Options"
Untick the checkmark next to "Use system settings", then use the slider to set your desired memory allocation.  I am getting good performance with 4 gigs, your mileage may vary.

5
News and Announcements / Re: Map reset imminent, roughly 1 week notice
« on: November 02, 2017, 05:01:01 AM »
I have a rough alpha pack that I'm going to be testing tomorrow.  Mod list:

Actually Additions
Appleskin
Aroma1997's Dimensional World (mining world)
Astral Sorcery
Bad Wither No Cookie (wither-muting)
BetterFPS
Botania
Chisel
DecoCraft
Deep Resonance
Draconic Evolution
Envirionmental Tech
Extra Utilities 2
Extreme Reactors
Fast Leaf Decay
Flux Networks
Forestry + Binnie's Mods + Gendustry
FTB Utilities
HWYLA (WAILA) + addons
Immersive Engineering + Immersive Petroleum + Immersive Tech
Industrialcraft + Tech Reborn (Gregtech...but without the annoying tech gating)
Integrated Dynamics + Integrated Tunnels
Inventory Tweaks
Iron Backpacks
Iron Chests
JEI + Addons
Journeymap
Missing Pieces (decorative mod)
Morpheus
OpenComputers
Refined Storage + addons
RF Tools + Control + Dimensions
Storage Drawers
Tinker's Construct
Thermal Expansion + Dynamics

All mods will be installed with default configs (aside from trying to minimize multiple types of ore and such)...that means no nerfed reactors, so you can rejoice on that one.

If there are any mods you would like to see in the pack that are NOT on this list, please say so now so that I have time to look at them and decide whether to put them in!
Note:  Mekanism and EnderIO are not updated for the current version, but I think we have plenty to play with here, so I'm not stressing about it.

6
News and Announcements / Map reset imminent, roughly 1 week notice
« on: October 27, 2017, 04:30:48 AM »
Gult's Gorge will be map wiped and reset with a new kitchen sink modpack sometime before next weekend.  "Opening Day" will be, tentatively, November 3rd, so that Gult's Gorge is available for both old and new players during the 24 hour Extra Life charity livestream I'm doing on the 4th.  While Minecraft will not be played throughout the entire day, I will be advertising and opening the server to players watching the stream during those segments where I am playing on the server, so get ready, cause here comes awesome.

We'll be having a bunch of old favorites return, as well as quite a few new toys...it should be a blast!

7
Yeah, if I was only catering to the hardcore among us, I'd do AoE in a heartbeat, I love the level of challenge it presents.  But not everyone shares our tastes, and I have to cater to as wide an audience as possible.

There'll be some endgame options available for us nuts, but I want the early to midgame to be manageable for everyone.  With AoE, it's not.

8
Also, for the record, EnderIO appears to be dead in the water, so that won't be coming along with us.

I'll make sure we have adequate replacements available.

9
Definitely going to be a kitchen sink pack.  To get out of the IC2 age in Age of Engineering, you need to make steel ingots in an IC2 powered blast furnace, which requires a firebox to heat as well as a constant supply of compressed air tossed into the thing, which means boatloads of iron, copper, and tin.  That's just to progress from age 1 to age 2.  Further ages don't get any easier, and a lot of the "fun" mods probably won't even be reached by anyone except the most dedicated players without asking those more advanced than you for help, which defeats the purpose anyway.

Will start looking at building the pack this weekend.  Won't be any real theme, just a bunch of mods tossed in for people to play around with and have fun.

10
I'm thinking we're going either AoE, or a kitchen sink pack.  Will decide for sure soon.

AoE scares me, because it has Tech Reborn (the spiritual successor to *shudder* Gregtech), and it's a progression-based pack that locks you out of some mods until you do others.  And, no magic.  But...it's not too bad, I've been playing it over the last few days and it's actually kind of nice to have a reason to use Industrialcraft again, lol.

11
I've played Fire in the Pipe...it's way too difficult for Gult's.  Granted, it'd keep people busy basically forever...if you could handle the tedium...but not many people would.

And yeah, this SF3 map is going to come to a close sooner rather than later, I think.  I don't know about you guys, but I'm skyblocked out.

Depending on how things go, I may get to dedicated work on our next kitchen sink pack over the next few days, or we may switch things over to Age of Engineering, which is progression-based but nowhere near as demanding as some of those types of modpacks.

12
Well crapbaskets.

I have absolutely no idea what's going on, then.  Not sure how long we're gonna run SF3 anyway, interest already seems to be waning from a few people.

13
Config update is done, check it out and see if things mesh up a bit more now.

What might have happened is that I uploaded the mods and everything, but didn't upload the configs to the server because I was intending to mess with it later that night...then the server woke itself up and people started playing before I finished things up and I forgot all about it.  Hopefully this fixes stuff.

14
Hmm.  I'm not sure why it'd be default recipes and such, I transferred the configs over (or so I thought), but I'll recopy the configs from the modpack to the server tonight.

15
Reset complete, map is live.

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