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Messages - Ndagger

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News and Announcements / Re: Map reset time? You decide
« on: Today at 12:17:45 AM »
Also, I unlocked the topic.  Bit late, I realize.  Didn't even realize it WAS locked.

General Discussion / Re: WHO VOTED OTHER OMG WTFZORZ!
« on: Today at 12:16:26 AM »
Hell, I didn't even see this topic, lol.

After talking with a few people, we're going to go Skyfactory 3 for the next map, but I will strongly consider AoE if we still aren't quite ready to move to a kitchen sink pack once SF3 gets boring.

News and Announcements / Re: Map reset time? You decide
« on: September 21, 2017, 01:45:56 AM »
Alright, after having spoken with a few other people who play on the server (and voted for a reset in the poll), it's been decided.

Next map:  Skyfactory 3.

Probably sometime this weekend.

Map will run for probably like a month or so, until people get bored of it, then we'll reset to a proper "kitchen sink" map.

News and Announcements / Re: Map reset time? You decide
« on: September 13, 2017, 11:45:08 PM »
It's pretty clear what people want (except for the one who voted "other" and then didn't say what "other was, lol), so I'm going to start putting together a modlist.

If you have anything to do on the Terrafirmacraft map, do it now, T minus approximately one week to reset.

News and Announcements / Map reset time? You decide
« on: September 07, 2017, 03:09:50 AM »
Alright...Gult's appears to be mostly dead again.  I still occasionally pop on to play the TFC map, but I'm bored, and I know most everyone else is too.  However, the one primary mod we're waiting on, EnderIO, has not budged it's progress meter in months.

Which leaves a reset, or not to reset?  If we reset now, we will be playing without EnderIO until at least the next map reset.  I know some of you like it and rely on it fairly heavily for your builds.  But if we wait for it, we may never update.

I'm leaving this one up to you guys.  I reserve the right to enter a tiebreaker vote, but I will not vote otherwise.  Majority wins.

Poll runs for 2 weeks, after which, we make the call.  How long it'll take for me to put together a pack depends on whether or not it's available, what options we have to replace it, and what other mods people want.

If you have a request, feel free to post it here.  Additionally, third party packs are not out of the question, but let's avoid anything stupidly grindy like the Project Ozone pack I'm playing on YT right now, okay?

Minor pack update, version 6.0.1 enables the extra options from the Udary mod:

-Break lumber down into sticks
-Break down ores with a hammer to get smaller pieces for more precise alloying
-Heat bars added to metal items to make forging more intuitive
-More liquid support for liquid containers
-More information from metal hoes at Expert+ agriculture

News and Announcements / Re: Server update options
« on: August 12, 2017, 07:34:53 PM »
It's already updated.  No TPA, everyone has 1 home that they can set and access to spawn, which has a hot springs and is pretty well lit and defended.

And decorated by Amaromarn's gravestones, because he had to go and make a liar out of me on the "defended" part.

Right now there's two groups working, me and Xpherion are working on what's eventually going to be a small town fairly close to spawn.  I'm planning having market stalls and a highway from spawn, to make it easy-ish for people to come set up trade stalls and such.  There's a larger group who're migrating a bit further towards the equator and has aspirations of building a "Dwarf Fortress"-esque base (except they're all fuckin' ELVES and can't handle the challenges of cave-ins like proper dwarves, ya tree-cuddlin' milk-drinkers!) into a mountain, or at least designing their city to look like a mountain.  Of course, you're more than welcome to go off on your own, standard rules for choosing a building site apply.

News and Announcements / Re: Server update options
« on: August 12, 2017, 07:22:14 AM »
Yeah, I decided against it, since TFC is hard enough as is at night.  I didn't want to force people to carry torches to go into their cold cellars, or walking through the night, as that just limits you to only being able to play half the time unless you have a torch on your hotbar.

Grab version 6.0.0 of the pack from ATLauncher and come join us on TerraFirmaCraft!  We're running several "quality of life" mods, but nothing majorly game-breaking or overreaching.

News and Announcements / Re: Server update options
« on: August 09, 2017, 04:23:39 AM »
Dev pack is updated and functional.
Server will boot, but instantly crashes if players log in.

Will try to get this resolved after work tonight.  Cross your fingers for an easy fix.

News and Announcements / Re: Server update options
« on: August 08, 2017, 03:25:25 PM »
Also as a favor to everyone, I will be making the storage drawer controller cheaper. Right now it requires a diamond, plus some redstone...the redstone is appropriate I think, but the diamond will be replaced with wrought iron.

News and Announcements / Re: Server update options
« on: August 08, 2017, 01:29:49 AM »
Alright, so unless the poll changes fairly dramatically overnight, I'm going to hit modpack development full-bore then and probably relaunch the server on Wednesday night.

Recipes will be as mentioned above, unless someone else has another suggestion for a change, or unless I find something else that seriously needs tweaked.

News and Announcements / Re: Server update options
« on: August 08, 2017, 12:46:50 AM »
Theoretical recipes:

Fluid pipes:  Currently require 2 of the pipe material and 1 glass to make the item transport pipe, then 1 pipe sealant (uncraftable because it takes green dye from smelted cactus).  New pipe sealant would just be crafted from 1 clay.  Additionally, the "diamond" transport pipes would be changed to require 2 black steel instead of diamonds, to put sorting within range of the mid-game player.

Pump:  Currently requires 4 iron, 2 tanks (8 glass each), 1 iron gear (which is craftable using TFC iron and cobblestone), 1 redstone, 1 vanilla bucket (uncraftable), new recipe would require 4 wrought iron, 2 tanks (8 glass each), 1 iron gear, 1 redstone, and 1 iron fluid pipe.

Mining well:  Currently requires 6 iron, 1 redstone, 1 iron gear (craftable), and 1 iron pickaxe (not craftable).  New recipe would take 6 steel, 1 redstone, 1 gold gear (which is craftable using TFC gold), and 1 steel pickaxe.

Quarry:  Currently takes 1 redstone, 3 iron gears (craftable), 2 gold gears (craftable), 2 diamond gears (craftable, but expensive as hell, requiring 4 regular or higher diamonds each), and 1 diamond pickaxe (uncraftable).  New recipe:  1 redstone, 3 gold gears, 2 diamond gears, 1 red steel pickaxe, 1 blue steel pickaxe, 1 diamond pickaxe (which would require 3 flawless or exquisite diamonds).  VERY expensive, but will not be consumed on use.

News and Announcements / Re: Server update options
« on: August 08, 2017, 12:33:46 AM »
You cannot pump water into barrels using BC pipes, but TFC buckets and other water containers do work with Buildcraft tanks perfectly well (extra bonus, leather water sacks are filled in a single click instead of requiring 3 like you would from a natural spring), and pumps treat infinite fresh and salt water sources properly.  So, BC will offer a way to automate pumping of water to your house instead of having to create some sort of half-assed well (which would require you to have red steel, since wooden and clay buckets don't pick up sources...) that'll just look ugly.  You can also pump salt water into tanks that can be poured into evaporation pans to create salt without the need to go track down rock salt, or to be poured into buckets to make brine.

Expect quarries to be prohibitively expensive...they are a very late game luxury item, and the cost will represent that.  Pumps should be pretty cheap.  Mining wells will be...moderate.  Robots are a big "fuck the hell no", they'll be disabled.  Fillers will also not be enabled at all;  I see no real reason to have them enabled other than to use them as a makeshift quarry or to make a mountain go away.  If you want the first, make the real deal.  If you want the second, farm creepers and BLOW IT UP!   MUHAHAHAHA!!!!

I'm learning Minetweaker for this, for the record, so...I hope people enjoy it, rofl.

News and Announcements / Re: Server update options
« on: August 07, 2017, 11:29:12 PM »
Immersive Engineering is a no-go, there isn't enough support out there for it to make it feasible without adding a BUNCH of other mods, several of which add shit I do not want in the pack.

No, we are not having electrically powered freezers that completely prevent spoiling or electric forges that work 3 times as fast, consume no fuel, and can be configured to the exact working temperature of your ingots.

Railcraft and Buildcraft are integrated, though...although to be honest I'm not sure about adding Buildcraft, since most everyone uses it for nothing but quarries, and the only way I can think of to balance the quarry against the TFCraft world is to make them single use...could be cool for transferring items from inside a mineshaft to the surface, rudimentary sorting systems, and plumbing to pipe water into a house though, assuming you can pump water into a barrel...

I should check that.

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