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Topics - Mason1370

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General Discussion / Titanfall
« on: February 24, 2014, 04:01:51 PM »
Does anyone have an extra beta key? or account they would not mind me playing on?
Thanks, Mason

Server Log / Mod Pack Log
« on: February 09, 2014, 08:28:53 PM »
Here will be updates on the modpack

General Discussion / Home Commands
« on: February 09, 2014, 08:27:06 PM »
I will be working on updating the massive list of ALL commands but I did not have the time tonight!
Homes were updated and we are using Uhome
Heres your commands
    /home - Takes you to your "home" home.
    /home set - Sets your "home" home to your current position.
    /home delete -  Deletes your home "home".
    /home help - Display help

    Multihome Commands: FOR VIPS AND UP
    /home <name> - (uhome.own.warp) - Takes you to your home with the name <name>.
    /home list - (uhome.own.list) - Displays the homes you own.
    /home set <name> - (uhome.own.set) - Sets a home called <name> to your current position.
    /home delete <name> - (uhome.own.delete) - Deletes your home named <name>.
    /home limit - (uhome.own.set) - Displays the number of homes you can set.
    /home warp <name> - (uhome.own.warp) - Takes you to your home with the name <name>, avoiding conflicts with other commands.

    Invite Commands:
    /home invite <player> <name> - (uhome.own.invite) - Allows <player> to warp to your home called <name>.
    /home uninvite <player> <name> - (uhome.own.uninvite) - Removes <player> from <name>'s invited players list.
    /home invites [page] - (uhome.own.listinvites) - Displays the homes that you have been invited to.
    /home requests [page] - (uhome.own.listinvites) - Displays the players that you have invited to your homes.
    /home lock <name> - (uhome.own.unlock) - Locks a home, so that only those invited can warp to it. (Default behaviour.)
    /home unlock <name> - (uhome.own.unlock) - Unlocks a home, so that anybody who knows the name of the home may warp to it.

If theres any issues comment here and I will fix them as soon as I can

Server Log / Server Log [Check here for updates]
« on: February 09, 2014, 07:21:18 PM »
Feb. 16th 2014
Sorry but you are not allowed to view spoiler contents.

Feb. 9th 2014
Sorry but you are not allowed to view spoiler contents.

Mod Installations / 1.7.10
« on: November 03, 2013, 11:12:29 PM »
To download the new mod please visit to download the launcher..

Once you have the launcher.. Click "Packs" then "Add Pack" type in "gultgorge"

Follow the instructions and then connect to the server. We will be doing a video probably in the next few days, but if you have an issues post it in the problems area in the forms.

Tutorial on how to install:

Announcements and News / 1.6.2. Update
« on: November 03, 2013, 11:10:54 PM »
1.6.2 Map update has been completed!!!!

After many days the server is updated! Special thanks to lev, para, and ndagger for working super hard on this.

Below is a link onto how to install the modpack... Its super simple now!

Important server topics / Secondary Site
« on: June 18, 2013, 11:26:55 PM »
The seconday site is

There information will be updated by lev.

Server Status / Mining World now ONLINE!
« on: June 18, 2013, 10:53:38 PM »
Mining world is now up for VIPs and above; you can go there by typing /mw goto mining

VIPs -- this is a VIP-only perk; only VIPs are supposed to be in there. If there is an issue with teleporting non-VIPs in (like on the last map) you will lose the ability to have access to this separate world.


Gults Gorge Staff

Announcements and News / UPDATE TO THE RULES
« on: June 09, 2013, 03:34:25 PM »
Autospawner allowance: 1 per person, or one per group.

Mobs unapproved/disallowed: Slimes, magma creams.

This will be effective immediately, and we will refund people if you desire a return on your old autospawners. We will give you a few days time in lieu of not seeing the new rule. AS well, we will actively for the first week be mentioning it to people within the game.

Please check the rules for a new update to the rules

Problems, Crash, Login Issues / Offical Bugs
« on: May 30, 2013, 04:24:20 PM »
Please post your bugs
Iron/porkchops - Fixed
Evil Dalek Crashing after sound fix Fixed
Randomly changing pickaxe condition Fixed
Forestry: Multifarms with crops/vegetables will not plant. Tree farms work nice.
Thaumcraft: Infernal Furnace is just eating everything but nothing comes out.
  After the last update i found that wands are not recharging vis.

Problems Crash Logs / Things that will crash the server and Bugs
« on: January 17, 2013, 11:44:06 AM »
This is the list of things that will crash the server please do not do them
machine blocks
Redpower Mircroblocks
A fix is in the work should be in tonight.

-No hostile mobs spawning in any world other than the end

Please add any that you see and we will add them to the list or fix them

Problems Crash Logs / Is the Server up?
« on: November 30, 2012, 02:11:52 PM »

Other Games / Three Word Game Round 3
« on: November 12, 2012, 07:43:34 PM »
Figured i would start another
Same as last time though there is a new rule  NO EDITING POSTS UNLESS IT IS EXPLICIT OR EXTREMELY RUDE. and you have to get another mod or an admin to agree. This should help fix any issue we had last time
So here we go!
Once, upon a

Suggestions / Mods you would like to see i will add some
« on: October 29, 2012, 12:02:04 PM »
Hey guys just wanted to see what you guys would like to add on to the server. We will be updating with
Iron chests
ic2 nuclear control


Keep in mind that i left off logistic pipes and railcraft. I decided to keep ic2 nuclear control for the sake of the map :D

Other Games / Pokemon? Peta style?
« on: October 11, 2012, 08:13:40 AM »

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